First Boss Fight
I have created this first boss fight in last two days.
Boss - Mechanics
There is two phases at the fight. First one is the clasical slowly walking, hitting hard and slow. But when you make his health go below %60 and %40 he will cast a summoning spell. He will jump back a little bit and become invincible at this phase. He will drop cactus from above player for 10 seconds.
Level and Boss - Design
I know it's a fast change from dungeon to wild west train fight. But this was the idea when i started developing this game. I want a big changes every time you go for a boss fight. So i started creating a level for you to fight play. I made the arena 3 vagons long which i think is way to big for now. After finishing the platforms i added the parallax background and wheel animations. Then only thing i needed to make was the boss himself. I wanted the boss to be a cowboy-cactus. So i started drawing it. I made an idle, walking, hitting and summoning animation for now.
I am planing to add a gun shot skill to him as well. I am thinking if you get hit by it you will bi stunned for a while. I am not sure of adding a leash skill for him that he can pull you to himself.
Final Notes
I will be adding 3 or 4 more vault levels and a boss after every vault. I haven't planed the themes for those levels completly but i have a few ideads.
Files
Get Project-A
Project-A
Demo of an upcoming project
Status | In development |
Author | BenYasar |
Genre | Role Playing, Action |
Tags | 2D, Action RPG, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Side Scroller, Singleplayer |
More posts
- MAJOR GENRE CHANGEAug 20, 2022
- Minimap and minor changesMar 20, 2022
- First Demo LaunchMar 06, 2022
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